RoomRunner
A side scrolling Jetpack Joyride style game.

Overview
Made in a team of 3 others for a videogame programming class in C# using the XNA framework. Game includes many features like boss fights, powerups, cosmetics, random obstacles and hazards, infinite levels, quests, customizeable settings and music, and more. My main contributions included the development of the shop, powerups, quests, tutorial, game art, settings and menus, and managing git merges.
Key Features
- Infinite Levels: The game goes as long as you do. The level designs connect seamlessly together allowing you to go until you die. In each level, there's eventually a boss battle that you have to beat in order to move on to the next level.
- Shop: Each run you collect coins, and with those coins you can buy powerups for the next run like time control, invincibility, instakill, or a coin magnet. You can also deck out your character with some sick hats I made in the costmetics shop.
Skills & Technologies
C#XNAAgile DevelopmentPixel ArtFile I/O